Forging is back, but works differently (yet again!). In Fire Emblem Fates, equipment no longer breaks. If the opponent isn't from a game with the weapon triangle you may wish to half these effects, blah blah blah, same as any other FE. If using a weapon which reverses the weapon triangle, the effects are doubled. S: +20 Hit, +20 Avo, +2 damage dealt, -2 damage received Weapon triangle advantage nullifies the opponent's weapon rank bonuses to Atk and Hit, and also has the following effects, depending on the weapon rank of the unit with advantage:ī: +10 Hit, +10 Avo, +1 damage dealt, -1 damage receivedĪ: +15 Hit, +15 Avo, +1 damage dealt, -1 damage received Swords and Tomes > Axes and Bows > Lances and Daggers > Swords and Tomes Weapon rank bonuses to Atk and Hit are as follows:įor swords and daggers: +1 Atk at C, +2 Atk at B, +3 Atk at A, +4 Atk/+5 Hit at Sįor axes: +5 Hit at C, +10 Hit at B, +1 Atk/+10 Hit at A, +2 Atk/+15 Hit at Sįor staves: +1 healing at C, +1 healing/+5 Hit at B, +2 healing/+5 Hit at A, +3 healing/+10 Hit at SĮverything else: +1 Atk at C, +1 Atk/+5 Hit at B, +2 Atk/+5 Hit at A, +3 Atk/+10 Hit at S Skills may modify any of those, as well as damage dealt and received. These modifications will be listed on the weapons and classes in question. Note that classes and weapons may modify any of Hit, Avo, Crit, and Dodge. (The formulas for Crit and Dodge are changed from Awakening.) (Note that Res is far less potent than it used to be for warding off status, compared to GBA/Tellius.) Hit = Mag + Skl + Base staff hit rate + staff rank bonus For now, this stat topic will only list displayed hit.įor pure status attacks (staves), the formula is instead as follows: One theory is that true hit is based on taking two random numbers A and B, and seeing if (3A + B) / 4 is below the displayed accuracy (if it is, the attack hits). So you can still expect accuracy to be closer than 100 than displayed (for values above 50), but not by as much as previous games. Work is currently underway to determine what it is, but it's all but confirmed that it's some sort of "compromise" between the 2 RN system used by many recent games in the series and more straightforward 1 RN system. Important: Fire Emblem Fates uses a new system to calculate true hit from displayed accuracy. ![]() ![]() Hit = (Skl*3 + Luck) / 2 + weapon hit + weapon rank bonus Not included is any information on the new Dual Strike and Pair Up systems (which are neat as heck, but only function when you have multiple PCs).Ītk = Str/Mag + weapon might + weapon rank bonus The game has some new and updated mechanics which you may wish to read about first the DL-pertinent ones are noted here. ![]() As Revelation only has one unique PC and in any case is essentially a strictly DLC (or limited edition) route, I probably won't bother with that one. They will be treated separately in this thread.Īll the PCs from both Conquest and Birthright are included here each path has its own post. The routes branch out from the shared first five chapters, and feature different plot, different maps, and largely different PCs. Unless one buys the special edition which includes all three routes, players begin with access to either Birthright or Conquest, and then can download the others for about half the price of a standard 3DS game. The game is divided into three routes, which essentially function as separate games: Birthright, Conquest, and Revelation. Fire Emblem: Fates is a SRPG for the 3DS, and is the fourteenth game in a series you may have heard of.
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